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	<title>Comments on: The underused strength of SecondLife</title>
	<atom:link href="http://www.vincentprime.com/2010/04/the-underused-strength-of-secondlife/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vincentprime.com/2010/04/the-underused-strength-of-secondlife/</link>
	<description>Web Developer</description>
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		<title>By: Klondike</title>
		<link>http://www.vincentprime.com/2010/04/the-underused-strength-of-secondlife/#comment-16</link>
		<dc:creator>Klondike</dc:creator>
		<pubDate>Wed, 20 Jul 2011 07:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vincentprime.com/2010/04/the-underused-strength-of-secondlife/#comment-16</guid>
		<description>With all these silly websites, such a great page keeps my inentert hope alive.</description>
		<content:encoded><![CDATA[<p>With all these silly websites, such a great page keeps my inentert hope alive.</p>
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		<title>By: Vincent</title>
		<link>http://www.vincentprime.com/2010/04/the-underused-strength-of-secondlife/#comment-5</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Thu, 24 Mar 2011 03:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vincentprime.com/2010/04/the-underused-strength-of-secondlife/#comment-5</guid>
		<description>Thanks for the reply, 
Maybe these limits could be improved upon by running a private sim on open simulator with a dedicated server.</description>
		<content:encoded><![CDATA[<p>Thanks for the reply,<br />
Maybe these limits could be improved upon by running a private sim on open simulator with a dedicated server.</p>
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		<title>By: Damian McLeod</title>
		<link>http://www.vincentprime.com/2010/04/the-underused-strength-of-secondlife/#comment-4</link>
		<dc:creator>Damian McLeod</dc:creator>
		<pubDate>Wed, 23 Mar 2011 19:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.vincentprime.com/2010/04/the-underused-strength-of-secondlife/#comment-4</guid>
		<description>Big thing with using it for conferences at the moment is the user cap. You can only have 40 users per sim on a standard sim / mainland. Private estates can bump this to 100 at maximum, but given the way SL works, this gets very laggy, due to a number of tech features, including the way SL handles it&#039;s rendering at present (any AV within draw distance of you causes a number of calculations to be done, this includes their draw distance, not only yours.)</description>
		<content:encoded><![CDATA[<p>Big thing with using it for conferences at the moment is the user cap. You can only have 40 users per sim on a standard sim / mainland. Private estates can bump this to 100 at maximum, but given the way SL works, this gets very laggy, due to a number of tech features, including the way SL handles it&#8217;s rendering at present (any AV within draw distance of you causes a number of calculations to be done, this includes their draw distance, not only yours.)</p>
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